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Showing posts with label 2d art. Show all posts
Showing posts with label 2d art. Show all posts

Monday, April 7, 2014

Hi everyone!!!!

Today is concept art day!! yehaaaa!! And I bring you the first level sub-boss first concepts. They have been done by M!ke and I have to say they are fu**ing amazing!! 

The first idea was a sub-boss for the first level of the game. Something bad-ass, something every shoot'em up game should have (in my opinion). A mecha. I love mechas, I love robotech, evangelion and so on. So I gave M!ke the specs and references for these task.

The first thing I asked for was the head. I wanted to see how the head of the boss was going to be so the entire mecha looked like the head. In a previous post is the awesome result, click here to see it.

The references are clear, the anime and manga style is all over the concept art. I love the protectors on the jaws and the little fangs of the mouth.

The next step was the body. I gave M!ke some references and tips. Big feet and forearms, square and sharp edges for the hole mecha, devil-like style and so on. The result? A first sketch with two kinds of leg design and a very promising overall look. :-)


Oh my god! I love it! The two versions of the legs are awesome, but very different so I was "forced" to pick one up. What do you think I chose?

After choosing the leg style and giving some corrections to them the next step was the rest of the body, the details, the shoulders etc.

New specs, more changes, a lot of talking and sketching and some colors. The concept keeps going and here is the new one :-)


Nice!! the coloring is great, the forearms...LOVE IT!, the little wings need some work, but we0ll get to that. The sword? Awesome!! What do you think about the progress of the sub-boss concepts? 

With some more tips, specs, instructions and hours of work the shoulders are modified and the right arm is done.


Ok! I think it's awesome but there is still a lot of work and it will get better and better. Let's give it a brake. Let's think and talk about it. In the next part, the full body concepts...WITH GUNS!! AND SWORDS!!!

Thank you very much for reading us.

Keep updated in our twitter and indiedb accounts.

Warp Space


Bye!!!

Sunday, March 30, 2014

Hi to everyone!!!

Well, all games needs props right? Boxes, chairs, tables, fake guns etc. Our game also need props. There are meteorites, missiles etc. Let's have a quick look at them :-)


Here we have some meteorites, texture tests and the ship for the scale. Cool yes?


With normal mapping in unity3d


Big range missile. YEEEEEEEEEEEEEEEEEEEEEEEHA!!!!!!


Homing missile. You can jump into light speed, but you can't hide ;-)



Aaaaaaaand here is Javi making some "weird" tests with the glow for the game. Do you like it? :D


This is the end of this post. The next one I promise a video tutorial for the laser. I PROMISE!!!!

Bye and thank you very much

:-)


Wednesday, March 26, 2014

Hello everyone!!!!

I'd like to introduce to all of you to the new member of our team. His name is "M!ke" and he is a hell of an artist.

His first job? Well, I don't wanna spoil it but, let's say...it's a little "robotich" MUAHAHAHA


Thank you very much and again WELLCOME M!ke :-)

Sunday, March 9, 2014

Hello to everyone!!

As may people know one of the most important things of a game is the concept art. The artists take all the chaos that is inside the mind of the designer and I don't know how, but they turn this madness into drawings, landscapes,  portraits, and half finished characters. This little pieces of art usually are not what we see on the final game, but they are the start of it. The first Kratos concept or the first "picture" of Rapture will never be in a game, but they are the essence of it. All the designer's thoughts can be put together in one drawing that when you see it you say "Holy f**k, that's what I was thinking it would look like".

As  game director and designer of "warp space" it's all in my head and when you I see all this things with my own eyes...it's amazing how proud and happy I feel. That "little character" or NPC, prop, landscape has been on your imagination for weeks, may be months, and one day, finally it's on a paper or on your screen and it's one of the best things on the world, that feeling is the reason why I want to make video games.

We are going to show you in diferent posts all the art of the game and right now I'm giving to you this first and very special concept art. It's been done by JUAN MIGUEL GONZÁLVEZ CRAVIOTTO and you will see the evolution of the first concept to the final art that is then sent to the 3D modelling team and after some time is finally a game asset.

I hope you enjoy!!

This is the first concept of an enemy battle ship for the game. It's a very goo start, the artist took all the information and references and did a very very good job. But it's never perfect, it's never exactly as you thought. So we started to iterate and I explained to JM that the idea is to make the ships more  sharp, more angular, with a lot of edges and not so rounded. An so did the artist :-)

Yeah!!! That's much more like it was in my mind. Don't you think it's more badass like this? Finally some little details where done and the side view was added to the concept.

There you go!!!! It's ready to be turned into polygons.


Thank you very much and keep reading us!!!
 
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