In this post I'll explain the first few steps and the core characteristics of our project. For example the technology, members of the team etc.
The technology:
Well, the world is moving fast, so are the gaming technologies. The best AAA games are developed with Unreal Engine or directly in C++ with their own graphic engines. C++ is the most powerful language for making games. But, there is always a but, it's really hard to develop a game in C++. At least an indie game as we want to do. So there where some other options: Unity3D, Godot Engine, Cocos2D-x, Corona 2.0 and many more.
After a little analysis we chose Unity3D, as many other indie studios. Why? Because it's so easy to make multiplatform, and the internet community is huge. Alse there is the asset store: If you need an A* pathfinding and there is no time...just pay 50$ and you got one!!! GREAT!!!
After this we had to decide: 2D or 3D? Well, none of them. We are making a 2.5D game. This kind of games uses the 3D part of the engine to render the objects in the scene, but you only move in 2D, like the old arcades. That's 2.5D :-)
The team:
I would love to make a game by my self, but I can't draw or model anything further than a sphere with 2 holes on it. Also I can't play music, no really, I tried, 2 years with the guitar...impossible...I just can't... At this point and after crying for hours with chocolate Ice cream all over my face I decided to look for help. After some weeks I found the perfect people.
Concept artist/2D Illustrator: Juan Miguel http://craviotto65.wix.com/
3D Artist: Javi http://javi3d.blogspot.com.es/
Music/Sound FX: Mikel http://www.linkedin.com/pub/mikel-corcuera-vigalondo/53/7a9/5aa
Game Director/Developper: Ibai http://ibairamirez.jimdo.com
Here we are!!! and we are here to rock you all!!!!!
Bye!!
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